The Second Galactic War in Helldivers 2: A Practical History for Players
As a player, you might see references to "The Last Great War" or "The First Galactic War" in your ship's lore entries and wonder how it all connects to the missions you're running today. The game's setting is built on a detailed, and often darkly humorous, history that explains why we're constantly at war. Here’s a practical breakdown from one soldier to another.
What was The Last Great War, and why does it matter now?
The Last Great War was a massive nuclear conflict on ancient Earth (our Earth) that occurred sometime before the 21st century. It turned much of the Northern Hemisphere into permanent wastelands. This event is the foundational trauma that led to the rise of Super Earth's government. The chaos and "democratic anarchy" that followed allowed the Democratic Council to institute "Managed Democracy" as we know it. In practice, this history is used by Super Earth to justify its constant state of war and expansion; it’s the original "never again" moment that fuels the propaganda. When you see a blasted planet, remember that Super Earth's origin story is about surviving such devastation—and now, allegedly, preventing it elsewhere.
What happened during the First Galactic War?
After discovering FTL travel via Element-710 (often harvested from bugs), Super Earth expanded and inevitably clashed with alien species. The First Galactic War, lasting roughly from the 2040s to 2084, was against the Terminids (Bugs), the Cyborgs, and the Illuminate. Helldivers were the elite force that won this war. The outcomes set the stage for everything in Helldivers 2:
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Terminids: Were supposedly pacified and farmed for E-710 fuel.
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Cyborgs: Were defeated and enslaved, later evolving into the Automatons.
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Illuminate: Were driven from the galaxy, presumed extinct.Most players understand this war as the "good old days" referenced in propaganda, a time of clear victory that the current military command is constantly trying to recapture.
Why are we fighting again in the Second Galactic War?
The Second Galactic War, which is the conflict you are fighting in Helldivers 2, began on February 8, 2184. It started because the Federation's containment policies failed spectacularly. The Terminids broke out of their farms, and the Automatons (descendants of the Cyborgs) launched a violent rebellion. Later, the Illuminate returned with a vengeance. In practice, this means the Helldivers, who had been doing parade duty for a century, were suddenly reactivated for total war. The narrative is driven by Major Orders and game updates that simulate a living frontline. Common player behavior focuses on responding to these community-wide objectives, knowing that losses or victories can shift the galactic map.
How does "Managed Democracy" actually work for a Helldiver?
As a player-character, you are not voting on policies. "Managed Democracy" in gameplay terms translates to top-down orders from Super Earth High Command. You answer questions on a terminal during enlistment, but your day-to-day is governed by Major Orders (community goals) and Personal Orders (individual challenges). The system is designed to create a unified, directed war effort. Most players engage with it pragmatically: they check the Major Order, see what rewards (like Medals) are offered for participation, and plan their missions accordingly. It’s a gameplay loop dressed in lore; you follow orders to earn the currency needed for progression. For instance, if you are looking to expedite your progression, some players might choose to buy Helldivers 2 medals through official channels, though grinding missions is the most common path.
What are the key factions we face, and why are they attacking?Understanding your enemy helps in anticipating their tactics. Based on their history:
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Terminids (Bugs): They are not an invading army but a force of nature that was improperly contained. Super Earth was farming them for fuel, and their outbreak is a direct result of that exploitation. In-game, this translates to relentless, swarming attacks.
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Automatons: They are the legacy of the enslaved Cyborgs, seeking revenge and independence. Their attacks are more strategic and militaristic, using heavy weapons and coordinated assaults. Players generally find Bot missions to be more tactically demanding than Bug clears.
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The Illuminate: Their return is a major narrative shock. They represent an existential, high-tech threat that can control minds. Their gameplay mechanics involve stealth, shields, and disruption, forcing a different combat approach. Their motives are painted as pure malice by Super Earth, but their history suggests a long-standing grudge from their defeat in the first war.
How does the in-game history affect my gameplay?
The lore isn't just background; it contextualizes the war and the constantly shifting battlefields. Planet descriptions, news broadcasts, and even the design of your Destroyer's ship tech tree reference past conflicts. For example, the discovery of Element-711 during "The Great Expedition" into the Gloom was a recent narrative event that promised new technology and fuels the war machine. As players, we see this history unfold through new Major Orders, enemy behaviors, and sometimes new stratagems or hazards. It creates a sense that the war is evolving, and your actions are part of a larger, ongoing story where total victory is never guaranteed.

